Sixty-6 – Card Game Principles

The PackThe regular 52-card pack is stripped of all cards except the A, K, Q, J, 10, and 9 of every suit, creating a complete of 24 cards.
Rank of CardsA (substantial), ten, K, Q, J, 9.
The DealDeal six cards every single, three at a time, starting with your opponent. The thirteenth card is turned up for trump and laid beside undealt cards, which turn into the stock.
Object of the GameThe purpose is to score 66 factors as follows:
Marriage in trumps (K, Q announced) 40
Marriage in any other suit (K, Q announced) 20
Each ace (taken in on tricks) eleven
Every single 10 (taken in on tricks) 10
Every king (taken in on tricks) four
Each and every queen (taken in on tricks) 3
Every jack (taken in on tricks) 2
Winning last trick ten
The PlayThe non-dealer leads initial. No one is obligated to stick to suit. The increased card of the suit led, or a trump played to a plain-suit lead, wins the trick. The winner of the trick draws the prime card of the stock (the opponent taking the following card), and prospects for the up coming trick.
Either player holding the nine of trumps might exchange it for a higher trump card at any time, supplied they have previously won a trick, unless of course the 9 is the final card in the stock. A “marriage” is announced by displaying the acceptable king and queen and top a single of these cards. Marriages might be announced only when one particular of the two cards is played – unless of course a player by displaying a marriage makes his score 66 or much more.
The non-dealer could announce a marriage on their very first lead and score it soon after he wins a trick.
After the stock is exhausted or closed, the non-leader on every single trick should comply with suit if achievable. Marriages might even now be scored.
ClosingEither player may shut (finish the game), when they have the lead, either prior to or right after drawing, by turning down the trump card. Thereafter, no cards are drawn, and the final trick does not score ten factors.
If both player announces during play that their score is 66 or much more, the perform right away stops and the game is “closed.
How to Maintain ScoreThe player who 1st reaches 66 scores one game level. If he reaches 66 ahead of the opponent gets 33 (a “schneider”), he scores 2 game points if before the opponent will get a trick (a “schwarz”), he scores 3 game factors. If neither player scores 66, or each has scored 66 or far more with no announcing it, no a single scores in that hand and 1 game point is extra to the score of the winner of the following hand.
If a player “closing” gets 66 or a lot more, he scores the exact same as if the game had been played out. If the player fails, the opponent scores two factors. If a player closes just before his opponent has taken a trick, but fails to score 66, the opponent scores three points.
The player who scores seven game points 1st, wins.